
SHAWN PARKHURST
sparkhur.itch.io | stparkhur@gmail.com | 321-749-7005
SUMMARY:
A professional with a decade of experience in the games industry. Initially focussed on art, I have expanded into design, spending the last three years as a level designer. Most proficient working in Unity, creating low-poly models and painterly textures and sprites.
EXPERIENCE:
Lotus Mountain Creative, LLC: South Jordan, UT
Level Designer/Artist, Remote Contract (May 2022 - Aug 2024)
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Designed 21 levels for Narcalid, featuring narrative hubs, and player ability reinforcement challenges. Also implemented in-game cutscenes
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Set-dressed all 32 game levels leveraging library assets and created key assets to ensure visual distinction and appeal
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Implemented four unique level mechanics created with C# scripts, custom sprites and effects
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Designed and scripted the game’s final boss encounter with mechanics that tested players mastery of their abilities
Grey Havens, LLC: Brookline, MA
3D Generalist, Remote Contract (September 2016 - August 2019)
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Designed costumes, pets, accessories, and weapon skins for Spiral Knights, included in over 20 loot boxes.
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Provided broader support for live service operations for loot boxes and seasonal events
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Designed level prefabs for the Treasure Vault update
Monomi Park, LLC: San Mateo, CA
Additional Artist, Remote Contract, Part-Time (September 2016 - October 2018)
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Modeled and textured 17 props for Slime Rancher, across the games early access and post release updates
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Created three modular building kits for Ogden’s Wild update
Three Rings Design, Inc./Sega Networks, Inc.: San Francisco, CA
Environment Artist/3D Generalist (July 2013 - March 2016)
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Created environment assets, weapons, and player cosmetics for Spiral Knights
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Imported existing and created new art assets and effects for Rise of Knights
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Provided art support for localization of an unannounced mobile strategy game
EDUCATION:
Ringling College of Art and Design: Sarasota, FL
B.F.A. Game Art and Design, Class of 2013
PROFICIENT SKILLS: Adobe Photoshop, Autodesk Maya, C#, Git, Unity
RELEVANT SKILLS: Autodesk 3DS Max, Tiled, Unreal, Zbrush