
Narcalid is a puzzle platformer with a focus on peaceful resolution to conflict and exploring a vast and unknown world. It was developed by Lotus Mountain with a release in Q4 of 2024.
I joined the team May 2022 as production ramped up from systems to content. Over the next two years I designed the majority of the levels in the Cave, Core, Razor Mountain, and Fungal biomes, as well as providing a visual pass over all the levels, creating sprite and particle systems where needed.
Sudburn Bog
One of the earlier levels I put together, it's where I felt like I really started my stride and remains a favorite.
Viscous bubbles to platform off of, poisonous pools and vents dot the chambers of this corrupted approach toward this biomes main boss.
This level introduced a lot of ideas behind platforming challenges that you can find later in the game.


Ember Fields
The first place you go when entering the Razor Mountains is a sun-bleached desert in the shadow of the Lotus Mountain.
The cracked surface hides volcanic chambers and the lair of the trickers beneath its surface.
It's main plot point involves a stealth-like section where you rescue one of your many missing crewmate.


Crownmantle Cavern
This is my favorite of the Cave levels put together.
It's the secondary entrance to this biome so it still teaches the key mechanics to the area but expects the player to have had more experience than the primary entrance, allowing more freedom to explore its attractions!
The Cave levels are also unique in that I created the majority art assets, the sprites and terrain textures, that you see.

